![]() ![]() Making your way towards the centre of the planet you’ll spot a giant tower that looks to be made by more evolved life-forms, however as your AI earpiece will explain from back at your ship's computer, there are no signs of that kind of lifeform on the planet. Unfortunately for you, they are the company you work for in Journey To The Savage Planet and your arrival on the planet named ‘AR-Y 26’ isn’t going to be a very normal exploration mission.Īs you kick-off your spaceman, spacewoman, space-person or space-dog (yep) adventure you’ll be tasked with simply exploring the planet and finding a suitable replacement fuel source for your spacecraft to get you home. ![]() Some DLC down the road would be really nice.Working for the fourth-best interstellar exploration company in the galaxy - their eighth year running, apparently - is not usually the kind of accolade you’d flash widely and yet Kindred Aerospace is very happy with their position of just off to the side of the leaders in space exploration. It's only disappointing with Savage Planet because everything seemed so much grander in the opening few hours. There's nothing inherently wrong with having a short game in fact, it's actually a nice break from time to time. Unless you're a die-hard completionist, then this epilogue might really be fun for you. There's more to do after you finish the main campaign, but it's a little hard to get back into it once you realize there's really nothing more to uncover. Just when you think you're reaching the halfway point of the story, it all ends very suddenly. It feels like a massive open-world RPG when you first start playing, but once you reach the story's climax you realize just how small and contained it actually is. Journey to the Savage Planet is much, much shorter than you think. However, the game is a bit lacking when it comes to its length and overarching narrative story. Hilarity is certainly Savage Planet's strong suit, and the backslapping, goo-throwing gameplay is loads of fun to figure out, save for a couple of little hiccups here and there. ![]() However, when you learn that they contain resources like carbon, you're told by your incredibly sassy AI sidekick, "Oh it's okay, kill them!" You proceed to backhand slap the Pufferbird, cause it to explode into a pile of goo, and proceed to collect its insides. The first creatures you encounter are adorable and innocent Pufferbirds, which are confirmed by your scanner to love you unconditionally. You learn quickly that your character isn't actually a hero at all, but rather a pawn for a large corporation that simply wants an innocent planet's resources for itself. The premise sounds very normal on the surface, but it only takes a couple of moments of playing to realize just how strange and petty the game actually is. Eventually you realize that there is intelligent life on the planet and your quest then pivots to discovering the secrets hidden at its core. Through a wacky live-action video, which proves just how little the Kindred company and CEO Martin Tweed actually care about you or the planet, your character is tasked with heading out into the wild and to learn what you can about AR-Y and find additional fuel to get yourself home, since you weren't sent with very much to begin with. Journey to the Savage Planet begins with your "protagonist", a faceless character hired by a greedy and flailing company to explore distant worlds, landing on the planet AR-Y 26. ![]()
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